BUGS v29.09 — HUNTER SPRITE CLEANUP
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This is a surgical visual cleanup based on the stable v29.08 recovery build.
Only the chasing spider's rendering has changed.

Hunter sprite cleanup
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- Removed the two extra eye-line strokes that made the follower look malformed.
- Removed its extra brightness and long center-dot dwell, which could bloom in emulators.
- The follower now uses the exact same clean spider pose, brightness, and center dot as every other spider.
- It remains identifiable by the fact that it follows the player and by its audio-only pre-jump warning.
- No diamond, ring, badge, flash, or other hunter overlay is present.

Inherited v29.08 recovery protections
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- Removed the v29.07 border Draw_VL conversion.
- Removed all cross-object beam-position batching.
- Restored an independent Reset0Ref/Delay_3 positioning path for each plant,
  spider, and special-food component.
- Removed every odd/even-frame border/score persistence trick.

Fixes retained or added
-----------------------
- New hazards remain safely separated from the head and receive spawn grace.
- Plants use one unchanged five-stroke shape at every level and body length.
- Special food always draws its full ring, orbit dots, and twinkle.
- Pickup bursts no longer change shape with caterpillar length.
- Crawl uses channel C without silencing special-food ambience on channels A/B.
- Object placement uses independent full-period X and Y random streams.
- Score, high score, food acceleration, boxed caterpillar, input queue,
  self-collision, BUG SPRAY, and hunter-without-diamond behavior are retained.

Important
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This build deliberately favors the previously stable drawing path over risky
beam-call optimization. The next performance pass should optimize caterpillar
storage/movement only, without touching visible drawing order or artwork.

Raw ROM bytes: 7,480
Free bytes in 8 KB: 712
ROM SHA-256: e049b40bb60c99f6d687299f00155d8ad09ea6b3afce04a2b45eecb09008f5e3
